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From Recruit to Raegh Part 1

From Recruit to Raegh Part 1

Welcome, to the first of a 5-part series that’s my journey in the inaugural Underspire Tale of Four Gamers! To commemorate the launch of Conquest: The Last Argument of Kings’ faction starters, and in preparation for the start of their Living World System, myself and three of my fellow Vanguards are taking a starter box each and building it up to 2000 points.

If you have no idea what Conquest is about, stop reading, & bookmark this page. Then check out the official website here, the OnTabletop hub here, and the rest of the Underspire site, before continuing. Right, you’re back, deadly! So hopefully now you’re more knowledgable about this great game and…. Oh, OnTabletop are running a Tale of Four Gamers along with Para Bellum and they’re getting the community involved too? Well isn’t that a coincidence?

So, what army am I building, and how am I going about it? I’m going Dweghom, cause the only way you can improve on dwarves is by having your dwarves so angry they can literally catch fire. My eventual 2000 point list is as follows;


Hold Raegh-105pts. with Draeghbhrud, Warlord

5 stands of Hold Thanes-300pts.

5 stands of Dragonslayers-380pts.

3 stands of Hold Warriors-120pts.

Tempered Sorceror-175pts. with Flamewall, Tier 3 Arcane Retinue

3 stands of Inferno Automata-200pts.

3 stands of Hold Warriors-120pts.

3 stands of Hold Ballistae-150pts.

3 stands of Hold Ballistae-150pts.

Tempered Steelshaper-100pts.with Temper Plate

5 stands of Hold Warriors-200pts.


There’s a little bit of ranged presence in this listwith the two tempered characters and the pair of ballistae units, but it’s mostly around bricks of Dweghom that want to rip the opponent limb from limb in melee, and not budge an inch whilst doing so. Admitedly, it is also limited by the fact that Dweghom have, at the time of writing, the grand total of six different units available, and one of those six are medium, so I don’t have a lot of choice when it comes to objective grabbers. The ballistae are there for some board presence from turn one, and maybe turn two pressure on opposing light units. Lastly, the massive blocks of heavies are probably a dumb move, but dammit those minis are sweet, and they’re at least gonna give the opponent something to think about.

So, that’s the overall plan, now, how do I fit it all into the six milestones for the slow grow? Well the first milestone’s easy. It’s the Start Playing box for Dweghom, and nothing else. The list I’m building for this milestone is as follows;


Hold Raegh-105pts. with Draeghbhrud, Warlord

3 stands of Dragonslayers-230pts.

3 stands of Hold Warriors-120pts.

3 stands of Hold Warriors-120pts.


That gives me a total of 575 points out of the 600 target for the first milestone. It’s not a great starting list admittedly, but games at this level are exceedingly rare, so my goal here is more focused around getting the core of my force prepped to be built upon in later milestones.

For my second milestone, I plan on taking it a bit easy after the first, so I’m adding a Tempered Sorcerer and a unit of Inferno Automata. That means I will be adding the following:


Tempered Sorceror-175pts. with Flamewall, Tier 3 Arcane Retinue

3 stands of Inferno Automata-200pts.


Our goal for this milestone is 900 points, so this somewhat laid back week shoots me up to 50 points over the target, and more importantly, adds some serious ranged magic in the Sorcerer, and a fast unit of light brutes that can push my reinforcement line up to 16” for the second turn(or third with some ill luck!), and who can seriously go to town on enemy forward units.

So, milestones 1 & 2 are done, so how do we expand from there? Well, in the interests of keeping to the idea of focusing on the core of the army, and in keeping up a steady pace to our building/painting, we start on the third warband of the army, and reinforce one of the others by adding the Steelshaper and a unit of Thanes, as well as adding a stand to one of the Warrior units, which gives me;


Tempered Steelshaper-100pts. with Temper Plate

Boost hold wawrriors to 4 stands (up from 3 – now costs160pts)


In terms of points, this adds 320 to the army, so I’m now at 1270 points. Tactically, I’ve put myself in a not so great spot as I’ve only got 5 units, 2 of which are heavy, so from a scenario point of view I’m fairly disadvantaged three quarters of the time, but what I do have is something that’s solid as a rock, and hits like a freight train. Or a Zamboni ridden by Deadpool if you want to be more accurate.

So, we’re slow, early game board presence sucks, and probably outnumbered. The fourth milestone is where we start solving that issue for the 1500 point mark. We do that by adding a unit of Hold Ballistae, and reinforcing one of the Hold Warriors units as well as the Dragonslayers, bringing us to;


Boost hold warriors to 5 stands (up from 3 – now costs 200 points)

Boost Dragonslayers up to 4 stands (up from 3 – now costs 305 points)

Added 3 stands of Hold Ballistae – 150 points


The army now stands at 1535 points. Another light unit gives the army a fairly even split in terms of reinforcements. The Steelshaper’s band is a nice big block of D3 infantry when you account for shields to anchor the line, the second, smaller Warrior unit can hold down an objective early-ish and pick off small/weakened units as needs be, the Thanes & Slayers can put out some serious hurt, as can the Automata, and the Sorcerer in with our first ranged unit is just going to melt things at a distance, and potentially from turn 1 or 2. Everything’s looking up Millhouse!

This brings us neatly up to the penultimate milestone. I could shake it up a bit, but I won’t. We’re adding another unit of Ballistae, a fifth stand of Dragonslayers, and a fourth of Thanes, to bring the list up to;


Hold Raegh-105pts. with Draeghbhrud, Warlord

4 stands of Hold Thanes-240pts.

5 stands of Dragonslayers-380pts.

Tempered Sorceror-175pts with Flamewall, Tier 3 Arcane Retinue

3 stands of Inferno Automata-200pts.

3 stands of Hold Warriors-120pts.

3 stands of Hold Ballistae-150pts.

3 stands of Hold Ballistae-150pts.

Tempered Steelshaper-100pts. with Temper Plate

5 stands of Hold Warriors-200pts.


That all adds another 285 points, bringing me up to 1820 in total. It’s more early board prescence, and more ranged output, and the big scary units just got a little bigger & scarier. At this stage in the army-building process I’m not looking to add in anything new, and just reinforce what’s already here.

Lastly, the final milestone. The last big push. The destination’s in sight. And the additons to the army are simplicity itself. A unit of Hold Warriors, and a fifth stand of Thanes. Which brings me to the army list up at the start of the article. A nice, even, 2000 point list. The extra unit of Hold Warriors are there to fill the same as the other small unit of them, with the added benefit of it almost guaranteeing me a turn 2 medium unit, which is nice.

So, that’s the list, and the reasoning behind it, both in terms of planned gameplay, and a serious case of ‘Ooh shiny’ factor. But that leaves the question of those not in the army-the Ardent Kerawagh, and Flame Berserkers. I mentioned earlier the appeal of angry fire dwarves, so why not include them? The Kerawagh’s got a decent, if pricy spell in Dismay, and Berserkers are a D3 light regiment with a serious damage output.

Simply put, the Berserkers and Flame Automata are really similar in what they bring to the table, so it basically became a question of do I go Ardent, or Tempered? Tempered won out not because of what they have, but what they’re getting in the near future; the Fireforged and Hellbringer Drake. These minis look absolute class and I’m really excited for when they come out, so I skewed my army in the direction of their subfaction theme-wise. A Kerawagh with Dismay and Flaming Orator in a 5-stand unit of Berserkers is a turn 1 whirlwind of murder that’s got D4 from Bastion for a total of 430 points.

So that’s the waffling about what’s going in the army done. Now, on to what it is I’m going to do with them, cause the idea is to get a PAINTED 2000 point army. Personally, I can’t do speed painting, the idea of rushing a mini to get it on the table isn’t one that I find satisfying, but this is timed. So, how do I reconcile this? Simple, what I’m going to do is start every mini by basecoating and washing them, and going back to revisit them whenever I get the chance. On the plus side, for anyone new to mini painting, if you follow along after this event ends, you’ll get to see how to get alright looking stuff without needing any real technical knowledge, as well as how to build on that all later.

I’ve no real colour scheme planned out as yet, probably something with steel and red, maybe, but I do know it’ll involve a LOT of Citadel Contrast Medium! Due to technical limitations, there won’t be a whole load of pictures in each article, so if you want to follow my painting along, I have a project log set up here.

Well, that’s it from me for now, time to hand you over to the others, and enjoy the ride!

Moaghm Dorh!

Ian Mahon
Ian Mahon

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